Virtual reality is here to stay — shove your doubts aside.
Last year, we saw a couple of mood shifts on the VR scene. It was up — meteoric, really — as consumer solutions rolled out from HTC, Oculus, and Sony. Games and other entertainment experiences came out on a steady drumbeat, and some like Owlchemy Labs’ Job Simulator found fame and fortune.
But VR entered a “trough of disillusionment” hit at the end of the year, spilling over into early 2017. How’s it going now? GamesBeat turned to Dennis Scimecca, who’s been covering the emerging VR game industry, to dive deep into the scene at the recent Game Developers Conference. In his interviews and reports from numerous sessions, we find an industry that’s looking ahead and, instead of trying to find where it fits, it’s looking for how to grow into its own thing — and this, it appears, will rest on the people making games and experiences for VR.
One of my favorite parts of this how even the best designers are still learning how to move VR development forward. Carrie Witt of Owlchemy said that “Believability is more important than fidelity,” while others talked about how they’re moving forward on, well, movement.
The VR scene remains vibrant. And now, the people making games are full of confidence. And so are we.
–Jason Wilson, GamesBeat managing editor
P.S. Last week’s discussion at GamesBeat Summit about the future of augmented reality.
Uncorporeal Systems, a maker of virtual and augmented reality software, and Radiant Images, a digital cinema innovator and rental house, have partnered to enable Hollywood companies to create VR and AR experiences. Radiant Images will provide studio services and production support that’s paired with Uncorporeal’s cloud software. The partnership will initially focus on deploying Uncorporeal’s […]
Nvidia is expanding the capabilities of its VRworks toolkit to streamline the development process. The tech company revealed its new VRWorks audio and 360-degree video software development kits today. As part of the company’s presence at the GPU Technology Conference in San Jose, Nvidia showed off how the VRWorks Audio SDK can do real-time calculations […]
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