Review: Razer Wolverine Ultimate


It isn’t too often that I think back on a game controller fondly. I think the only exception is the Nintendo WaveBird, arguably the first great wireless controller, which was frickin’ life-changing. Nowadays, most folks probably stick to the bundled controller that comes with whatever console they buy.

That’s why I was surprised when I picked up Razer’s Wolverine Ultimate to play for the first time. This is a really, really nice controller. It’s customizable (two alternate analog sticks and one d-pad are included), ruggedly-built, has Razer’s signature Chroma lighting, and includes a carrying case. It has a pleasant grippy texture on the back of the hand holds that didn’t slip no matter how sweaty my mitts got. The triggers have adjustable amounts of throw so you can make them super sensitive if you play a lot of shooters. Plus, there are extra buttons beneath the controller and between the regular bumpers you get to program yourself—for a total of six additional keys.

What I might have loved the most about this controller is its clicky, short-throw face buttons. X, Y, B, and A don’t have the squishy movement a stock Microsoft controller has. Don’t get me wrong—the Microsoft controller is good,…

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Peter Bordes

Exec Chairman & Founder at oneQube
Exec Chairman & Founder of oneQube the leading audience development automation platfrom. Entrepreneur, top 100 most influential angel investors in social media who loves digital innovation, social media marketing. Adventure travel and fishing junkie.
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