Hearthstone’s Kobolds & Catacombs expansion launches for PC and mobile on December 7. We’ve now seen all 135 new cards in the set, and we’re excited by the possibilities.
Kobolds & Catacombs introduces new mechanics and cards, like Legendary Weapons and Spellstones that grow more powerful in your hand if you meet certain conditions. But some of the expansion’s most interesting additions are just regular spells and minions.
Below, we’ve picked five cards from Kobolds & Catacombs that we find most intriguing. This doesn’t mean they’re necessarily the most powerful. But their new mechanics or design opens up possibilities for new ways of playing Blizzard’s hit digital card game.
Evolution is one of Shaman’s most interesting mechanics. It turns a minion into a random one that costs 1 mana more, often resulting in a stronger card. But more expensive minions aren’t always better ones.
Unstable Evolution gives you some flexibility. As long as you have the mana, you can keep casting this spell. So if you don’t like the outcome of your evolution, you can try again. This idea of a “repeatable” spell is a new and interesting mechanic for Hearthstone.
Plus cheap spells are useful with some other cards. For example, you can use it to draw with Gadgetzan Auctioneer.
Any minion with stats this heavy has to be interesting. The Darkness is a 4 mana creature with 20 attack and 20 health (20/20). Of course, this doesn’t mean you get a cheap, instant win. it starts dormant, meaning it has no attack or health as it takes up a spot on your board, and the enemy can’t remove or target it. The creature only turns into a 20/20 giant if your opponent draws three Candles, which are cards that you shuffle into their deck when you play The Darkness.
The actual minion is not that great. It’s a lot of work to get the 20/20. Even if you…
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