Oculus revives its Wolves in the Walls virtual reality story experience


Above: Lucy from Wolves in the Walls

Facebook closed its Oculus Story Studio in May, and that seemed like the end for its effort to create virtual reality story experiences such as its award-winning Henry short film. But yesterday, one of those projects came back to life.

That project, which Oculus funded, is Wolves in the Walls. It’s an adaptation of a story from Neil Gaiman, creator of comics and books such as The Sandman, Coraline, and American Gods. Edward Saatchi, executive producer of the VR project, said in an interview with GamesBeat that the story will be told in three chapters, with the first one debuting at the Sundance Film Festival in January.

Wolves in the Walls was about 60 percent done when the Oculus Story Studio folded, but Facebook said it would continue to fund VR storytelling projects through third-party relationships, and in this case, Oculus provided the funding to complete Wolves in the Walls.

Above: Wolves in the Walls

The Oculus Story Studio projects pushed VR storytelling in new directions. Lost put the player in a dark forest, where you hear sounds coming from different directions. When you looked in the direction of the sound, a new part of the story would unfold before your eyes.

Likewise, Saatchi said that Wolves in the Walls would also marry the interactivity of games with the immersiveness of VR. The team created a virtual…

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Peter Bordes

Exec Chairman & Founder at oneQube
Exec Chairman & Founder of oneQube the leading audience development automation platfrom. Entrepreneur, top 100 most influential angel investors in social media who loves digital innovation, social media marketing. Adventure travel and fishing junkie.
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