Video game developer

How to Get Refunds for EA Origin Games

Origin’s “Great Game Guarantee” applies to all games published by EA itself and a few third-party games. If you’re not happy with a game purchase, you can return it for a refund—just like on Steam. Origin began offering refunds before Steam did, but Steam’s refund policy does apply to a wider selection of games.

How Origin’s Great Game Guarantee Works

Origin’s Great Game Guarantee allows you to return games for a full refund. You can return the game for whatever reason you like. “If you don’t love it, return it”, encourages Origin’s website. However, not all games are eligible for this guarantee.

All of EA’s own games are eligible for the Great Game Guarantee if you purchase digital copies of them on Origin. A few third-party games are eligible, but most third-party games on Origin are not. You’ll see whether a game is eligible for the Great Game Guarantee during the purchase process.

Only digital copies of games are eligible. If you buy a physical boxed copy of a game that comes with an Origin code and redeem that code on Origin, there’s no way to refund the game and get your money back if you don’t like it.

Only full games are eligible for a refund. You can’t refund a downloadable content (DLC) purchase.

Even if a game you purchase is eligible for a refund, there are some limitations. If you’ve launched the game, you can request a refund within 24 hours from the time you first launched the game. That means if you want to play a few hours before you decide to keep it, you have to play them all on that first day. This is different than Steam’s policy, which lets you refund a game up to 14 days after purchase (not…

Sea of Thieves is getting a tiny technical alpha test on Windows 10

Sea of Thieves E3 2016 02

I know how the song goes, but I’m not sure that a pirate’s life is really for me. It seems exciting, but I think sailing the seven seas would eventually leave me hankering for amenities like Wi-Fi and The Cheesecake Factory. So I think I’d rather go with something like Microsoft’s Sea of Thieves instead.

The Rare game studio responsible for the online multiplayer pirate simulator is planning a small test for the Windows 10 version this weekend. This is part of an effort to ensure Sea of Thieves will run well when it arrives later this year. On Saturday, Rare will invite approximately 1,000 PC players as part of this technical alpha to try the game’s mechanics, which include working together to sail vessels and to fighter other crews on other ships. The tiny test group will give the developer early feedback about aspects directly related to the PC release as opposed to the Xbox One version.


IBM Watson enables voice commands in Ubisoft’s Star Trek: Bridge Crew virtual reality game

IBM Watson‘s artificial intelligence platform will enable voice commands in Ubisoft‘s Star Trek: Bridge Crew virtual reality game.

IBM and French video game developer Ubisoft have partnered to include Watson’s interactive speech and cognitive capabilities in a VR game for the first time when Star Trek: Bridge Crew launches on May 30 on the Oculus Rift with Touch, HTC Vive, and PlayStation VR (PSVR).

It’s another one of those wonderful confluences of technology and games that we highlighted at our GamesBeat Summit event.

With IBM Watson, Star Trek: Bridge Crew will provide players the opportunity to use their voice and natural-language commands to interact with their virtual Starfleet crew members. This feature is part of a strategic partnership with Ubisoft. I recently tried out the game and found it to be a lot of fun to play with human strangers. I’m curious if Watson will answer in various actors’ voices, like Mr. Spock.

“We have been eager to find the right way to use interactive speech further the immersive and interactive experiences that virtual reality offers,” said David Votypka, senior creative director at Red Storm Entertainment, a Ubisoft Studio,…

Bravely Default developer Silicon Studio moves into game engines with open-source Xenko platform

Japanese game maker Silicon Studio, the maker of the Nintendo’s hit 3DS series Bravely Default, is moving into the game engine business with the release of its Xenko Game Engine.

Game engines are a kind of strategically important middleware, as this enable developers to get their work done more quickly and take it to more game platforms. That lessens their dependence on any single platform. And the new engine also gives Silicon Studio a new revenue stream beyond games.

The launch follows a beta-testing period and development effort that spanned years. Tokyo-based Silicon Studio is both a game publisher and middleware company, and the Xenko engine is “from developers, for developers.” It will go head-to-head in competition with Epic Games’ Unreal Engine and Unity Technologies’ tools for making video games.

Xenko is an open-source platform that uses C# scripting, and it is flexible and adaptable enough to be used to make games for mobile, handheld, console, PC, and virtual reality platforms. Silicon Studio recently partnered with Belgium’s Graphine on texture software.

Silicon Studio is also making Xenko available to students, individuals, and small studios at no cost (larger studios pay a small monthly fee). To celebrate the launch, it’s offering a “welcome plan” to all users access to the engine’s unrestricted Pro tier at without registration nor payment requirements through July 31.

“We worked with developers to create a tool that lets them explore their creativity…